- #Fusion 360 gear generator generator
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Be nice to select either metric or inch for the units. This definitely makes life quite a bit easier for designing gear boxes! Only downside is that the tooth count input won't accept parameters it just throws an error - "Teeth - must be greater than 0. Really easy to use and results are perfect. The installer still does not work for MacOS, but Ross was kind to provide a usable package by e-mail. A requested new feature would be the option to create a tapered helical gear.
#Fusion 360 gear generator generator
Great sucess using this generator to make function 3d printed gears. This is really good, and can generate regular spur gears as well if you set the helix to 0 degrees. Finally, by setting a helix angle of 0 degrees, Spur gears can be created and defined in the metric system as opposed to the sample Spur Gear script which defines gears in the American system with this add-in.Īnd another thing: the bodies created are named "Healical Gear" I created two herringbone gear in surrender mode.ĭid you remember to make one left handed and the other right handed? Helical gears must be of opposite hands to mesh in classical gearing applications.
Using this add-in, proper Herringbone gears such as the gears used for this add-in's thumbnail can be created by using a Sunderland profile then mirroring the gear about one of its faces. Handedness in helical gears refers to the direction the teeth lean when the gear is placed flat on a table. Gears may be specified in either the 'Normal' or the 'Radial' system or the fixed profile Sunderland standard, any of which can be generated as either Left or Right handed.
They can be meshed in parallel or crossed orientations at 90 degrees or arbitrary angles and can be generated with as little as a single tooth forming a screw gear. Helical gears resemble spur gears with the teeth at an angle. If I want to do something more complex, I will have to dive into coding my own extension script.Then if you still have trouble installing the plugin e-mail me ross. Onshape and Fusion 360’s spur gear scripts present their gear parameters in slightly different formats, but both should suffice for simple projects. I found the Python version in the “Scripts and Add-ins” menu and clicked “Run”. They presented it in both C++ and Python format.
#Fusion 360 gear generator download
The spur gear script is part of the sample script library installed alongside Fusion 360, so I didn’t have to find a separate download nor was copying of public document necessary. They used to also support JavaScript, but as of July 2017 they have moved that into maintenance mode due to lack of usage.
#Fusion 360 gear generator code
They expose their extension API to two languages: C++ for the high-performance native code crowd, and the Python interpreted scripting language for the less performance-focused audience. Thanks for the comment!įusion 360 did not declare their own scripting language. These two factors combined means many, many copies of the spur gear script in the public documents library. Correction: Custom FeatureScript can be added to the toolbar without making a copy.
#Fusion 360 gear generator free
One downside of this approach is the fact that (1) Onshape users needs to make a copy of a public document before they could use it for their own purposes, and (2) all documents created with the free subscription tier of Onshape are public. A member of the Onshape team used it to create the spur gear script and made it available in the public documents library. Thankfully, both companies have heard the user requests and made simple spur gear creation available as an add-in created with their own respective scripting mechanism.Įxtending Onshape requires learning to write code in their custom language FeatureScript. So I had expected to find a significant section of the CAD package to be devoted to creating various types of gears for different applications, simulating and analyzing their suitability to the task, but there was nothing.įor basic projects, a simple spur gear would suffice. I’ve always thought of gears as a critical part of any nontrivial machinery. One item they share that I found surprising is that neither of them has built-in capability to add gears into the mechanical design. They each have their strengths and weaknesses and it’s always interesting to compare and contrast between them.
I’ve been learning Onshape and Fusion 360 as they are two of the cloud-based CAD solutions with a subscription tier that’s free for me.